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Quixel Liquid Material |
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3D MAX-BAKING Normals |
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¾ð¸®¾ó¿£Áø ¸¶½ºÅÍ ¸ÓƼ¸®¾ó ÀÛ¾÷ #1 |
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Insert Mesh Hair card " Çì¾îÄ«µå ¸¸µé±â |
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Real Eye -Normal Map. MARMOSET Setting |
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Face Topology ¾ó±¼ ÅäÆú·ÎÁö Á¦ÀÛ TIP |
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Die spider "´ÙÁ·(°Å¹Ì) Áױ⠽ÿ¬¼ö¾÷ |
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Character Rigging SD" ij¸¯ÅÍ ¸®±ë |
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3DMAX GAME ANIMATION "ÄÄ ¿òÁ÷ÀÓ TIP |
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3DMax ±âÃÊ ¾Ö´Ï¸ÞÀÌ¼Ç °ø Æ¢±â±â |
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Skill Design ´ÙÅ©»çÀÌµå ½ºÅ³µðÀÚÀÎ - Speed Painting |
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"ÀúÁÖÀÎÇü" µðÅ×ÀϿø®±â SKILL ICON -speed painting |
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GUI BuTTON coloring& detail Design µðÅ×ÀÏ&ä»ö µðÀÚÀÎ |
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"¾ß¸¸Àü»ç"..°ÔÀÓ/ÄÁ¼Á ij¸¯ÅÍ µðÀÚÀÎ#4.. by ¼¼Áß»ù |
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ÀÌ»óÇÑ ³ª¶óÀÇ ¿¤¸®½º" ÄÁ¼ÁµðÀÚÀÎ/ÀÏ·¯½ºÆ® ±×¸®±â |
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Steam Girl "½ºÆÀ°É" °ÔÀÓ Ä³¸¯ÅÍ ÄÁ¼ÁµðÀÚÀÎ |
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